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Significant Bits

a videogame design blog

Feeding Time is Here!

Published June 25, 2014April 24, 2019 in projects
1 Comment

Prompts

Published November 30, 2012April 24, 2019 in design
2 Comments

Remixing Tokyo Jungle

Published October 30, 2012August 18, 2019 in design
4 Comments

Minimap Rotation

Published June 3, 2012August 30, 2019 in design
7 Comments

Ultima IV Gameplay Narrative

Published March 25, 2012April 24, 2019 in narrative
4 Comments

The Witcher and Fisstech

Published December 31, 2011April 24, 2019 in design
4 Comments

The Thief’s Ring

Published December 4, 2011April 24, 2019 in design
5 Comments

The Irresistible

Published November 5, 2011April 24, 2019 in design
11 Comments

Why Resident Evil 5’s Co-Op Worked so Well

Published July 31, 2011April 24, 2019 in design
6 Comments

Super Mario Bros 3 Level Design Lessons, Part 3

Published June 26, 2011April 24, 2019 in design
11 Comments

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My name's Radek Koncewicz, and for over 15 years I've been working as a designer and a freelancer in the videogame industry. I think a lot about videogames, and sometimes even write those thoughts down, so I figured why not share 'em here?

If you'd like to get in touch, I can be reached at: