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a videogame design blog
L.A. Noire’s Interrogation System
The Unbroken Circle of Zerthimon
Super Mario Bros 3 Level Design Lessons, Part 2
Super Mario Bros 3 Level Design Lessons, Part 1
Segues
The Magical World of Final Fantasy IV
The Dragon Quest IX Grind
Localizing Exclamations
Split-Screens and Widescreens
Putting the Love In
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