Skip to content

Significant Bits

a videogame design blog

design

The Witcher and Fisstech

Published December 31, 2011April 24, 2019 in design
4 Comments

The Thief’s Ring

Published December 4, 2011April 24, 2019 in design
5 Comments

Why Resident Evil 5’s Co-Op Worked so Well

Published July 31, 2011April 24, 2019 in design
6 Comments

Super Mario Bros 3 Level Design Lessons, Part 3

Published June 26, 2011April 24, 2019 in design
11 Comments

Super Mario Bros 3 Level Design Lessons, Part 2

Published February 18, 2011April 24, 2019 in design
12 Comments

Super Mario Bros 3 Level Design Lessons, Part 1

Published December 30, 2010April 24, 2019 in design
53 Comments

A Layman’s Guide To Projection in Videogames

Published April 11, 2009April 24, 2019 in visuals
15 Comments

The Magic of Secrets

Published January 31, 2009April 24, 2019 in design
4 Comments

Posts navigation

 
Post Archives
Newer posts →

My name's Radek Koncewicz, and for over 15 years I've been working as a designer and a freelancer in the videogame industry. I think a lot about videogames, and sometimes even write those thoughts down, so I figured why not share 'em here?

If you'd like to get in touch, I can be reached at: