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a videogame design blog
design
The Witcher and Fisstech
The Thief’s Ring
Why Resident Evil 5’s Co-Op Worked so Well
Super Mario Bros 3 Level Design Lessons, Part 3
Super Mario Bros 3 Level Design Lessons, Part 2
Super Mario Bros 3 Level Design Lessons, Part 1
A Layman’s Guide To Projection in Videogames
The Magic of Secrets
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