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Significant Bits

a videogame design blog

design

Revisiting Field Encounters

Published December 30, 2022 in design
4 Comments

Revisiting Random Encounters

Published December 14, 2021December 16, 2021 in design
8 Comments

The JRPG Startup Cost, Part III

Published December 28, 2020January 10, 2021 in design
10 Comments

The JRPG Startup Cost, Part II

Published August 2, 2019July 22, 2022 in design
6 Comments

The JRPG Startup Cost

Published December 22, 2018January 7, 2021 in design
13 Comments

10 Ways in Which Sonic the Hedgehog Wasn’t About Speed

Published August 10, 2017April 24, 2019 in design
2 Comments

Mistranslated Worlds

Published July 10, 2014April 24, 2019 in narrative
1 Comment

Prompts

Published November 30, 2012April 24, 2019 in design
2 Comments

Remixing Tokyo Jungle

Published October 30, 2012August 18, 2019 in design
4 Comments

Minimap Rotation

Published June 3, 2012August 30, 2019 in design
7 Comments

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My name's Radek Koncewicz, and for over 15 years I've been working as a designer and a freelancer in the videogame industry. I think a lot about videogames, and sometimes even write those thoughts down, so I figured why not share 'em here?

If you'd like to get in touch, I can be reached at: