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Significant Bits

a videogame design blog

Framerates Matter

Published January 6, 2010April 24, 2019 in design
36 Comments

What Made Those Old, 2D Platformers So Great?

Published May 13, 2009June 12, 2019 in design
22 Comments

A Layman’s Guide To Projection in Videogames

Published April 11, 2009April 24, 2019 in visuals
15 Comments

The 1-Pixel Collision Box

Published March 27, 2009April 24, 2019 in design
11 Comments

Deductive Puzzles

Published March 10, 2009April 24, 2019 in design
4 Comments

The Personality of Movement

Published February 25, 2009April 24, 2019 in visuals
2 Comments

The Greatest Collectible Of All Time

Published February 16, 2009April 24, 2019 in design
7 Comments

The Magic of Secrets

Published January 31, 2009April 24, 2019 in design
4 Comments

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My name's Radek Koncewicz, and for over 15 years I've been working as a designer and a freelancer in the videogame industry. I think a lot about videogames, and sometimes even write those thoughts down, so I figured why not share 'em here?

If you'd like to get in touch, I can be reached at: