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Significant Bits

a videogame design blog

The Management

Prior to co-founding Incubator Games, Radek worked as a lead programmer, designer, and producer at various videogame and software development companies. His background in computer science facilitated a technical approach to videogame and application design, and he has continued to share his insights on the Significant Bits blog and various online sites.

Radek is currently focusing on freelance work and pursuing further game development in his spare time.

Feeding Time is Here!

Published June 25, 2014April 24, 2019 in projects
1 Comment

Prompts

Published November 30, 2012April 24, 2019 in design
2 Comments

Remixing Tokyo Jungle

Published October 30, 2012August 18, 2019 in design
4 Comments

Minimap Rotation

Published June 3, 2012August 30, 2019 in design
7 Comments

Ultima IV Gameplay Narrative

Published March 25, 2012April 24, 2019 in narrative
4 Comments

The Witcher and Fisstech

Published December 31, 2011April 24, 2019 in design
4 Comments

The Thief’s Ring

Published December 4, 2011April 24, 2019 in design
5 Comments

The Irresistible

Published November 5, 2011April 24, 2019 in design
11 Comments

Why Resident Evil 5’s Co-Op Worked so Well

Published July 31, 2011April 24, 2019 in design
6 Comments

Super Mario Bros 3 Level Design Lessons, Part 3

Published June 26, 2011April 24, 2019 in design
11 Comments

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My name's Radek Koncewicz, and for over 15 years I've been working as a designer and a freelancer in the videogame industry. I think a lot about videogames, and sometimes even write those thoughts down, so I figured why not share 'em here?

If you'd like to get in touch, I can be reached at: