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Significant Bits

a videogame design blog

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Revisiting Field Encounters

Published December 30, 2022 in design
4 Comments

10 Ways in Which Sonic the Hedgehog Wasn’t About Speed

Published August 10, 2017April 24, 2019 in design
2 Comments

Minimap Rotation

Published June 3, 2012August 30, 2019 in design
7 Comments

Super Mario Bros 3 Level Design Lessons, Part 3

Published June 26, 2011April 24, 2019 in design
11 Comments

Super Mario Bros 3 Level Design Lessons, Part 2

Published February 18, 2011April 24, 2019 in design
12 Comments

Super Mario Bros 3 Level Design Lessons, Part 1

Published December 30, 2010April 24, 2019 in design
53 Comments

My name's Radek Koncewicz, and for over 15 years I've been working as a designer and a freelancer in the videogame industry. I think a lot about videogames, and sometimes even write those thoughts down, so I figured why not share 'em here?

If you'd like to get in touch, I can be reached at: