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Significant Bits

a videogame design blog

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10 Ways in Which Sonic the Hedgehog Wasn’t About Speed

Published August 10, 2017April 24, 2019 in design
2 Comments

Super Mario Bros 3 Level Design Lessons, Part 3

Published June 26, 2011April 24, 2019 in design
11 Comments

Super Mario Bros 3 Level Design Lessons, Part 2

Published February 18, 2011April 24, 2019 in design
12 Comments

Super Mario Bros 3 Level Design Lessons, Part 1

Published December 30, 2010April 24, 2019 in design
53 Comments

What Made Those Old, 2D Platformers So Great?

Published May 13, 2009June 12, 2019 in design
22 Comments

My name's Radek Koncewicz, and for over 15 years I've been working as a designer and a freelancer in the videogame industry. I think a lot about videogames, and sometimes even write those thoughts down, so I figured why not share 'em here?

If you'd like to get in touch, I can be reached at: