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Significant Bits

a videogame design blog

design

The Dragon Quest IX Grind

Published September 16, 2010April 3, 2019 in design
4 Comments

Putting the Love In

Published February 27, 2010April 24, 2019 in design
7 Comments

Framerates Matter

Published January 6, 2010April 24, 2019 in design
36 Comments

What Made Those Old, 2D Platformers So Great?

Published May 13, 2009June 12, 2019 in design
22 Comments

The 1-Pixel Collision Box

Published March 27, 2009April 24, 2019 in design
11 Comments

Deductive Puzzles

Published March 10, 2009April 24, 2019 in design
4 Comments

The Greatest Collectible Of All Time

Published February 16, 2009April 24, 2019 in design
7 Comments

The Magic of Secrets

Published January 31, 2009April 24, 2019 in design
4 Comments

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My name's Radek Koncewicz, and for over 15 years I've been working as a designer and a freelancer in the videogame industry. I think a lot about videogames, and sometimes even write those thoughts down, so I figured why not share 'em here?

If you'd like to get in touch, I can be reached at: