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Significant Bits

a videogame design blog

The Management

Prior to co-founding Incubator Games, Radek worked as a lead programmer, designer, and producer at various videogame and software development companies. His background in computer science facilitated a technical approach to videogame and application design, and he has continued to share his insights on the Significant Bits blog and various online sites.

Radek is currently focusing on freelance work and pursuing further game development in his spare time.

Framerates Matter

Published January 6, 2010April 24, 2019 in design
36 Comments

What Made Those Old, 2D Platformers So Great?

Published May 13, 2009June 12, 2019 in design
22 Comments

A Layman’s Guide To Projection in Videogames

Published April 11, 2009April 24, 2019 in visuals
15 Comments

The 1-Pixel Collision Box

Published March 27, 2009April 24, 2019 in design
11 Comments

Deductive Puzzles

Published March 10, 2009April 24, 2019 in design
4 Comments

The Personality of Movement

Published February 25, 2009April 24, 2019 in visuals
2 Comments

The Greatest Collectible Of All Time

Published February 16, 2009April 24, 2019 in design
7 Comments

The Magic of Secrets

Published January 31, 2009April 24, 2019 in design
4 Comments

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My name's Radek Koncewicz, and for over 15 years I've been working as a designer and a freelancer in the videogame industry. I think a lot about videogames, and sometimes even write those thoughts down, so I figured why not share 'em here?

If you'd like to get in touch, I can be reached at: