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Significant Bits

a videogame design blog

Year: 2010

Super Mario Bros 3 Level Design Lessons, Part 1

Published December 30, 2010April 24, 2019 in design
51 Comments

Segues

Published November 20, 2010April 24, 2019 in design
12 Comments

The Magical World of Final Fantasy IV

Published October 16, 2010April 24, 2019 in design
12 Comments

The Dragon Quest IX Grind

Published September 16, 2010April 3, 2019 in design
4 Comments

Localizing Exclamations

Published July 30, 2010March 31, 2019 in narrative
7 Comments

Split-Screens and Widescreens

Published June 20, 2010April 24, 2019 in visuals
4 Comments

Putting the Love In

Published February 27, 2010April 24, 2019 in design
7 Comments

Framerates Matter

Published January 6, 2010April 24, 2019 in design
36 Comments

My name's Radek Koncewicz, and for over 20 years I've been working as a designer and a freelancer in the videogame industry. I think a lot about videogames, and sometimes even write those thoughts down, so I figured why not share 'em here?

If you'd like to get in touch, I can be reached at: